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“You never change something by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.”
R. Buckminster Fuller

This message is not to end-users who are largely immune to any string of words longer than 280 characters but is aimed at the scientists, experimentalists, technicians, artisans, artists, wordsmiths, and storytellers interested in devoting their lives to creating things, creating an environment, creating experiences that matter.

Of all the species that have existed on Earth, 99.9 per cent are now extinct. In fact, the one thing this planet earth does better than create life is extinguished it. When humankind’s collective talent for self-destruction, our stubborn refusal to adapt, fall in line with the earth’s natural indifference to our survival, we effectively become the architects of our own extinction.

Addressing climate change is not about fixing something, or making somebody else stop doing something, it is about our choice to challenge our assumptions, change our perspective cooperatively problem-solve, to model how best to adapt to a volatile, ever-changing world.

Communication by Demonstration
ΘuterPlace Modelling Communities is the Co-Creative, Live-Learn-Make mission of Λn Solas Sí ΛrtScience where Augmented Reality technologies invisibly embedded across curated wildlands.

More than computer-generated, we define augmentation to include landscape architecture, wayfinding, and habitation designed with the psychosocial insights of stage magic.

In this use case, magic is not used to obscure, trick, or obfuscate, but to illuminate, clarify, and inform participants through the creation of experimental and experiential usability models.

Actual and Telepresent members are united within one pervasive Massive Multiplayer Online System for Live Action Role Play, possibly using the Niantic Real-World Platform.

Our mission is informed by the Anna Karenina Principle, the name derived from Leo Tolstoy’s 1877 novel Anna Karenina, which begins: “All happy families are alike; each unhappy family is unhappy in its own way.” In other words: happy families share a common set of attributes which lead to happiness, while any of a variety of attributes can cause an “unhappy family”.

A useful supplement is Vladimir Arnold’s Fragility of Good Things Principle as expressed in his book Catastrophe Theory: “Good systems must simultaneously meet a number of requirements; therefore, they are more fragile”, and to be clear, the ecological niche upon which humankind depends, is extremely fragile.

ΘuterPlace, a network of unique, rewilded landscape architectures for sharing ecocentric, socially responsible narratives that engage heart and mind, amplifying a signal that cuts through the noise of modernity, communicating by demonstration using tools seemingly indistinguishable from magic.

“Any sufficiently advanced technology is indistinguishable from magic.”
Arthur C. Clarke’s Third Law
“Any technology, no matter how primitive, is magic to those who don’t understand it.”
Florence Ambrose, Technical Engineer, Starship Savage Chicken

Ɍáıthold Шaџstatıoпȿ | ΠeшSıloȿ Coпcept

An intentional community concept using insulated repurposed grain silos for Co-Creative, Live-Learn-Make installed on underutilised, and or failed or failing residential, and abandoned commercial, or industrial liminal landscapes. This is intended to serve an intrinsically anti-Ecofacist agenda while adding another tool for addressing the effects of Environmental Racism through sustainable Urban Environmental Remediation, reGreening and reWilding.

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